/*
 * Copyright (c) 2006-2007, Andry Korolyuk
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met:
 *
 *   * Redistributions of source code must retain the above copyright notice, 
 *     this list of conditions and the following disclaimer.
 *   * Neither the name of the Andry Korolyuk nor the names of its contributors 
 *     may be used to endorse or promote products derived from this software 
 *     without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
 * THE POSSIBILITY OF SUCH DAMAGE.
 */
#pragma once

#include <windows.h>

namespace Gui
{
	class Point
	{
	public:
		int x;
		int y;
		
		Point(int x_ = 0, int y_ = 0):x(x_), y(y_){}
		Point(const Point & other):x(other.x), y(other.y) {}
        Point(POINT point):x(point.x), y(point.y){}

        operator POINT () const 
		{
			POINT point;
			point.x = x;
			point.y = y;
			return point;
		}

		bool operator ==(const Point & other)
		{
			return (x == other.x) && (y == other.y);
		}

		bool operator !=(const Point & other)
		{
			return !operator==(other);
		}

		Point operator -(const Point & other) const
        {
            Point point(x, y);
            point.x -= other.x;
            point.y -= other.y;
            return point;
        }
	};
};//namespace